Interactive Media in the Classroom: How It Shapes English Language Learning for Students

Authors

  • Donny Adiatmana Ginting Sekolah Tinggi Keguruan dan Ilmu Pendidikan Al Maksum
  • Yunita Sari Adelina Sekolah Tinggi Keguruan dan Ilmu Pendidikan Al Maksum
  • Edi Suprayetno Sekolah Tinggi Keguruan dan Ilmu Pendidikan Al Maksum

Keywords:

Students’ Perception, Interactive and Innovative Application, English Language Classroom

Abstract

The COVID-19 pandemic influences many aspects of human life and education is also get the impact. The lecturer has no choice and shifts the class to the online classroom. Online classroom needs interactive media applications to make students interested while following the course. The aim is to find students' perceptions of applying interactive and innovative applications in Learning the English Language. The research approach is quantitative, and the research method is a survey. The sample is twenty students of English Department Study Program students, STKIP Al Maksum. The instrument is a questionnaire consisting of ten questions. The result is students believe Kahoot influences enjoyment, perception of learning, effectiveness, and motivation while learning the English Language. In conclusion, Kahoot and Quizzes influence students to be more active in language classrooms. Further research is needed to investigate Kahoot and Quizzes on students' critical thinking, engagement, and learning outcomes in learning the English language.

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Published

2024-02-20

How to Cite

Donny Adiatmana Ginting, Yunita Sari Adelina, & Edi Suprayetno. (2024). Interactive Media in the Classroom: How It Shapes English Language Learning for Students. Proceeding of International Conference on Language Pedagogy (ICOLP), 3(1), 57–66. Retrieved from https://proceeding-icolp.fbs.unp.ac.id/index.php/icolp/article/view/136